
This post will serve as an introduction to the engine I’m using, a few of my inspirations, and some basic information about my game.Īlthough I’ll briefly touch upon my game, this post will primarily serve as an introduction to my inspirations (and history) as a developer. I’ve been actively working on this project for just under a year, now – but I’ve been thinking about, and coming up with ideas related to this game since early 2018.

Source: Wikipedia, "", available under the CC-BY-SA License.As you may or may not already be aware, I am the sole developer of an RPG Maker 2003 game, the working title of which is Deep Graves (sometimes stylized as DEEP GRAVES).

However, a corrupted house from the original world still remains there, implying that it is not completely gone. Upon defeating Moon, the game is restored to the default appearance of an RPG Maker game, and the characters return to their normal selves, implying that its former appearance was the result of the corruption inflicted upon it by Moon. There, they discover Moon, a former artist who sought out the City first in order to be inspired, but realized that it was so perfect that she no longer had any more purpose as an artist, so she decided to corrupt the world to allow her to create again. Once players defeat the King of Crime, they make their way to the City of Forms, which is intensely glitched, and resembles a video game debug room, with the "forms" referring to the game's sprites. Philip notices that certain objects appear as graphical glitches, which the denizens of the world are cognizant of and call "errors", but do not remember what they once were before the "Great Change". It is then explained that Leg Horse's brother has been corrupt as well, and the group is ambushed by "20th Century Boy", the corrupt version of Leg Horse's brother. It is eventually learned upon visiting Leg Horse's former home that he was once "Prince Horrace", the ruler of the game prior to the "Great Change". The player eventually passes through the Blood Cavern, a cave housing the game's first boss, the Blood Ghoul, and arrives in the City of Thieves, a city home to a vast array of criminals (who, humorously, have a strong weakness to bibles). Philip departs the village, and soon meets up with Leg Horse, a horse made of severed legs who is later revealed to have formerly been Prince Horace, the prince of Space Funeral's world. The wizard states that the only hope for survival is to find the City of Forms, a perfect city from which all things in the game's world originates. Space Funeral begins with Philip, a perpetually crying pajama-clad purple boy, seeing a wizard in Scum Vullage who tells him that his world has been "corrupted" and it does not have long left. Space Funeral is notable for its parodies of the horror and RPG genres, its crude art style, and frequent use of blood in dialogue, graphics, and thematics. The short game was created using RPG Maker 2003, and centers around a boy named Philip, who leaves home to save his world from a mysterious corruption. Space Funeral is an independently created role-playing video game and art game by Irish developer thecatamites.
